PixelForge

PIXELFORGE

Studio

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Võ Trung Kiên

Developer

Võ Trung Kiên

I craft interactive worlds using C#, Unity, and Unreal Engine — from survival and RPG systems to UAV flight simulation and cinematic UE5 work.

Class

Game Developer

Level

Fresher

Base

Bien Hoa / Ho Chi Minh City

Status

Open to work

0Projects
0Years
0Age

Experience

UAV Application Simulation Engineer

Sep 2025 – Feb 2026

CT UAV (Member of CT Group) · HCM City

  • Built photorealistic 3D environments for UAV flight simulation inside Unreal Engine 5.
  • Simulated physics and physical dynamics affecting UAV operations.
  • Developed custom flight path visualizers from log files using C++ and Blueprints.

Programming Intern

Apr 2025 – Jul 2025

Sao Viet Informatics Center · Bien Hoa, Dong Nai

  • Built automated system integration workflows using n8n and REST API connections.
  • Modified open-source codes to align with specific organizational workflow requirements.

Skills

C# Programming

Epic

Language

Game logic, data structures, algorithms — optimized for gameplay systems.

Unity Engine

Epic

Engine

2D/3D development, URP, state machines, and component-driven architecture.

Unreal Engine 5

Rare

Engine

Blueprints, materials, Sequencer, and UAV flight simulation environments.

C++ Programming

Rare

Language

Unreal systems, simulation tooling, and custom log parsing pipelines.

Gameplay Design

Common

Design

Combat loops, wildlife behaviors, and interactive gameplay systems.

Save System / JSON

Common

Systems

Serialization, persistence, and custom save systems across scene loads.