Developer
Võ Trung Kiên
I craft interactive worlds using C#, Unity, and Unreal Engine — from survival and RPG systems to UAV flight simulation and cinematic UE5 work.
Class
Game Developer
Level
Fresher
Base
Bien Hoa / Ho Chi Minh City
Status
Open to work
Experience
UAV Application Simulation Engineer
Sep 2025 – Feb 2026CT UAV (Member of CT Group) · HCM City
- Built photorealistic 3D environments for UAV flight simulation inside Unreal Engine 5.
- Simulated physics and physical dynamics affecting UAV operations.
- Developed custom flight path visualizers from log files using C++ and Blueprints.
Programming Intern
Apr 2025 – Jul 2025Sao Viet Informatics Center · Bien Hoa, Dong Nai
- Built automated system integration workflows using n8n and REST API connections.
- Modified open-source codes to align with specific organizational workflow requirements.
Skills
C# Programming
EpicLanguage
Game logic, data structures, algorithms — optimized for gameplay systems.
Unity Engine
EpicEngine
2D/3D development, URP, state machines, and component-driven architecture.
Unreal Engine 5
RareEngine
Blueprints, materials, Sequencer, and UAV flight simulation environments.
C++ Programming
RareLanguage
Unreal systems, simulation tooling, and custom log parsing pipelines.
Gameplay Design
CommonDesign
Combat loops, wildlife behaviors, and interactive gameplay systems.
Save System / JSON
CommonSystems
Serialization, persistence, and custom save systems across scene loads.
